Native apps are so coming back to Apple Watch in watchOS II, however one developer is jumping the gun and showcasing his native just like Flappy Bird running on Apple’s wearable. Developer Hamza Sood, WHO is not any trespasser to hacks, tweaks and leaks involving Apple merchandise, simply discovered his Flappy Bird clone on video.
Want to envision what it\'s and appears like to own a game utilizing native frameworks, Digital Crown management, and speaker output on Apple Watch? If yes, watch this video.
The game, competently dubbed NanoFlappy, is making use of native SpriteKit rendering and options each bit screen management and Digital Crown support for moving the bird up and right down to avoid obstacles. the app additionally supports speaker output so you\'ll be able to hear sound effects directly from the Apple Watch.
From the appearance of it, the app load quickly and runs with none discernible lag or delay. That’s one in all the advantages of running native code directly on the Apple Watch hardware itself.
Of course, watchOS II can inaugurate native games and apps for developers, although they still run out of method and won’t have access to frameworks like SpriteKit, or deep Digital Crown support outside of an easy picker component.
Want to envision what it\'s and appears like to own a game utilizing native frameworks, Digital Crown management, and speaker output on Apple Watch? If yes, watch this video.
The game, competently dubbed NanoFlappy, is making use of native SpriteKit rendering and options each bit screen management and Digital Crown support for moving the bird up and right down to avoid obstacles. the app additionally supports speaker output so you\'ll be able to hear sound effects directly from the Apple Watch.
From the appearance of it, the app load quickly and runs with none discernible lag or delay. That’s one in all the advantages of running native code directly on the Apple Watch hardware itself.
Of course, watchOS II can inaugurate native games and apps for developers, although they still run out of method and won’t have access to frameworks like SpriteKit, or deep Digital Crown support outside of an easy picker component.
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